Andrew Lindsay

Workshop

   I am planning to hold a workshop on getting started with C++/OpenGL and FreeGLUT. This workshop will be held in three parts as detailed below. I am aiming to have each session be around an hour, possible up to an hour and a half.

 

Note: skeleton code will be provided to work from, as well as completed examples of the concepts for the sake of time.

Session One: The Basics

During this session, participants will be introduced to the very basics of OpenGL in C++, including the following:

Session Two: Input Handling and Textures

More information coming soon.