Project Arcadia

Project Arcadia is a procedural graphics engine which generates terrain algorithmically. This allows for effectively infinite terrain to be generated in real time without storing any information on disk other than the algorithm itself.

Status

At the end of our first semester of developement, much of the initial research for Arcadia is completed and we have began implementing some of the algorithms we've discovered. More details about the algorithms and ideas we're using are included in the FAQ